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kaiser-d

3 Game Reviews w/ Response

All 19 Reviews

There is no realistic reason to use the mouse for attacks in this game. You could have made the space key the attack button and had turn attacks be back+attack and it would have been the exact same thing except easier to control and controllable with one hand. I don't know why devs feel compelled to keep using mouse input for games like this, but it's pretty much just alienating a large portion of your audience that does not have an actual mouse for no particularly good reason. If this was a shooter it would sort of make sense, but otherwise it is just a poor design choice. If this had better controls you would have gotten a much higher rating.

vipervgames responds:

there will be a projectile that allows you to target via mouse and a teleport skill that teleports you to the desired screen position.

Debug

When I went to start the game, all variables were reset. Name and difficulty were listed as undefined, and money was 0. I could not play because it would not let me buy a gun, or proceed without one. I am not voting because you obviously put a lot of work into this, but you need to iron out the kinks. It seems that other people did not have a problem playing it for some reason.

HeroInteractive responds:

Well... you did vote... you gave the game a 0 out of 10. Thanks for that...

In any case, usually this is a result of flash not being able to access your flash stored abject, google it and you can find some info. When flash asks "can you give some space to this game," if you don't, it won't work. I'll be trying to fix it in this situation in the future.

Good Job

I can tell you came from an era where video games didn't hold your hand. I remember playing atari and NES games where you'd be playing them for 6-12 hours and run out of continues and have to start all over again, or leaving my nintendo on for days at a time so I could finish a game with no save feature. I don't feel bad for anyone who doesn't have the patience to figure your game out, especially if they have to get all whiney about it being too hard. "Waaaaah!! I can't beat it!! this game is crap!!" Gimme a break. It's not the end of the world if you don't beat every video game in existence. I haven't quite beaten it yet, got as far as opening the gate to the tunnel with the big dragonfish roost, but it kept blowing me back to the last screen. I'll have another go at it when I have enough time. It was fun though. Maybe work out the randomizer a bit, but the rest of it wasn't even really that hard, it just required thorough exploration, and brain power to figure out.

Kuramu responds:

I do indeed come from the 2600/NES era of gaming, and frankly I miss it. Games nowadays pamper us, which leads to laziness, and in the end, we are robbed of the thrill of an actual challenge. If this says anything, When I played the original Metroid I must have dies well over 200 times. I remember going through that first hall in Norfair 30 times at least. To compare, I have died 5 times and been corrupted 3 times in Metroid Prime 3. I love the game, but the thrill is gone

Haven't been on this site in about two years.

Age 43, Male

Web development

Savannah College/Art & Design

East Coast, USA

Joined on 9/17/05

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